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Tuesday, April 14, 2015

Endurance Racing and Turbo Sliders


While the work for my new site's look is still in progress, the new season of FIA World Endurance Championship has just kickstarted with the 6 Hours of Silverstone race with the #7 Audi driven by Marcel Fässler, André Lotterer and Benoît Tréluyer won the race, but the six-hour race also did deliver its set of actions including the battle between the race-winning Audi and #18 Porsche mid-race. Tension rised in other classes too as position fights took place many times especially in the GTE classes. The downside however was the #77 GTE-Am Porsche to which I had to address as "Team Dempsey" for that matter as the team didn't seem to get their pace in the race. Technical-wise, John Hindhaugh pointed out that, in LMP1, the Audi tops the "twisties" (read: tight turns) while the Porsche aces the straights.

Sometime in the middle of the race I left the Twitter-verse for awhile for what I can call as "The Experiment". The experiment in question was replicating 6 Hours of Silverstone race in Turbo Sliders, using the new F1 Speed League mod featuring cars from FIA WEC, 24 Hours of Le Mans and European Le Mans, among others, which I showed on Twitter as the race was still going on. Of course, the track is also F1SL-made, and, you guess it, it is indeed F1SL's Silverstone I raced. Despite the execution, I have prepared the AI lines long before this experiment is started, but with only the AI lines, cars and track required to run the experiment, one question prevailed: Is it enough to replicate the said race?